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My ray tracer. Written in C++11. Using nothing more than STL.
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main_simple_scanner.cpp
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2022-04-14
Use flexible intermediate color depth when rendering.
Keuin
2022-04-13
Use basic_viewport8b if antialiasing is not enabled.
Keuin
2022-04-13
Antialiasing. (not parallelized)
Keuin
2022-04-13
Simplify bias_ctx's constructor.
Keuin
2022-04-13
Generalize hitlist and basic_viewport. (HDR in the future)
Keuin
2022-04-13
Rename viewport to basic_viewport.
Keuin
2022-04-12
Refactor: move hitlist, object, sphere, viewport into single files.
Keuin
2022-04-12
Refactor: Separate hitlist out from viewport.
Keuin
2022-04-12
Bugfix: caption won't print if the image is too small.
Keuin
2022-04-12
Caption printing is configurable as a cli parameter.
Keuin
2022-04-12
Bugfix: object hit priority is incorrect.
Keuin
2022-04-12
Add range restriction support in object::hit.
Keuin
2022-04-12
Bugfix: output image is upside down.
Keuin
2022-04-12
Add the earth. (now we've found a bug)
Keuin
2022-04-12
Replace dot with mod2.
Keuin
2022-04-12
Add comments.
Keuin
2022-04-12
Optimize sphere hit calculation.
Keuin
2022-04-12
Make object::hit provides hit time t.
Keuin
2022-04-12
Bugfix: fixpoint on ray is calculated incorrectly, causing objects being stre...
Keuin
2022-04-12
Add basic object hit rendering.
Keuin
2022-04-11
Decouple viewport size and generated image size.
Keuin
2022-04-11
Implement ray3, timer and a simple viewport scanner.
Keuin