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authorKeuin <[email protected]>2022-04-12 10:17:14 +0800
committerKeuin <[email protected]>2022-04-12 10:17:14 +0800
commit403ea4bb9fdd18f09d4ba38086e7bd2374220f62 (patch)
treef9ce8e9b98982af6b562e4d11a8a41a91863860f /main_simple_scanner.cpp
parent86f457710df5346e63d52da468db104cd5354f61 (diff)
Add basic object hit rendering.
Add NOPRINT environ switch. Add demo sphere rendering.
Diffstat (limited to 'main_simple_scanner.cpp')
-rw-r--r--main_simple_scanner.cpp84
1 files changed, 77 insertions, 7 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp
index 103cfab..bc4e279 100644
--- a/main_simple_scanner.cpp
+++ b/main_simple_scanner.cpp
@@ -4,19 +4,76 @@
#include <cstdint>
#include <iostream>
+#include <vector>
+#include <memory>
+#include <cstdlib>
#include "vec.h"
#include "ray.h"
#include "bitmap.h"
#include "timer.h"
+#define DEMO_BALL
+
+class object {
+public:
+ // Will the given ray hit.
+ virtual bool hit(const ray3d &r) const = 0;
+
+ // object color, currently not parameterized
+ virtual pixel8b color() const = 0;
+
+ // subclasses must have virtual destructors
+ virtual ~object() = default;
+};
+
+class sphere : public object {
+ vec3d center;
+ double radius;
+
+public:
+ sphere() = delete;
+
+ sphere(const vec3d &center, double radius) : center(center), radius(radius) {}
+
+ ~sphere() override = default;
+
+ bool hit(const ray3d &r) const override {
+ // Ray: {Source, Direction, time}
+ // Sphere: {Center, radius}
+ // sphere hit formula: |Source + Direction * time - Center| = radius
+ // |(Sx + Dx * t - Cx, Sy + Dy * t - Cy, Sz + Dz * t - Cz)| = radius
+
+ // A = D dot D
+ const double a = dot(r.direction(), r.direction());
+ // B = 2(S - C) dot D
+ const double b = 2 * dot(r.source() - center, r.direction());
+ const auto rel_src = r.source() - center; // relative position of ray source
+ // C = (S - C) dot (S - C) - radius^2
+ const double c = dot(rel_src, rel_src) - radius * radius;
+ return b * b - 4 * a * c >= 0;
+ }
+
+ pixel8b color() const override {
+ return pixel8b::from_normalized(1.0, 0.0, 0.0);
+ }
+};
class viewport {
double half_width, half_height; // viewport size
vec3d center; // coordinate of the viewport center point
+ std::vector<std::unique_ptr<object>> objects;
// Given a ray from the camera, generate a color the camera seen on the viewport.
- static pixel8b color(const ray3d &r) {
+ pixel8b color(const ray3d &r) {
+ // Detect hits
+ for (const auto &obj: objects) {
+ if (obj->hit(r)) {
+ return obj->color();
+ }
+ }
+
+ // Does not hit anything. Get background color (infinity)
const auto u = (r.direction().y + 1.0) * 0.5;
return mix(
pixel8b::from_normalized(1.0, 1.0, 1.0),
@@ -32,6 +89,11 @@ public:
viewport(double width, double height, vec3d viewport_center) :
half_width(width / 2.0), half_height(height / 2.0), center(viewport_center) {}
+ // Add an object to the world.
+ void add_object(std::unique_ptr<object> &&obj) {
+ objects.push_back(std::move(obj));
+ }
+
// Generate the image seen on given viewpoint.
bitmap8b render(vec3d viewpoint, uint16_t image_width, uint16_t image_height) {
bitmap8b image{image_width, image_height};
@@ -55,22 +117,30 @@ public:
}
};
-void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length) {
+void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length,
+ double sphere_z, double sphere_r) {
double r = 1.0 * image_width / image_height;
viewport vp{viewport_width, viewport_width / r, vec3d{0, 0, -focal_length}};
+ vp.add_object(std::unique_ptr<object>{new sphere{vec3d{0, 0, sphere_z}, sphere_r}});
timer tm;
tm.start_measure();
const auto image = vp.render(vec3d::zero(), image_width, image_height); // camera position as the coordinate origin
tm.stop_measure();
- image.write_plain_ppm(std::cout);
+ if (!std::getenv("NOPRINT")) {
+ image.write_plain_ppm(std::cout);
+ } else {
+ std::cerr << "NOPRINT is defined. PPM Image won't be printed." << std::endl;
+ }
}
int main(int argc, char **argv) {
- if (argc != 5) {
- printf("Usage: %s <image_width> <image_height> <viewport_width> <focal_length>\n", argv[0]);
+ if (argc != 7) {
+ printf("Usage: %s <image_width> <image_height> <viewport_width> <focal_length> <sphere_z> <sphere_r>\n",
+ argv[0]);
return 0;
}
- std::string iw{argv[1]}, ih{argv[2]}, vw{argv[3]}, fl{argv[4]};
+ std::string iw{argv[1]}, ih{argv[2]}, vw{argv[3]}, fl{argv[4]}, sz{argv[5]}, sr{argv[6]};
generate_image(std::stoul(iw), std::stoul(ih),
- std::stod(vw), std::stod(fl));
+ std::stod(vw), std::stod(fl),
+ std::stod(sz), std::stod(sr));
} \ No newline at end of file