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//
// Created by Keuin on 2022/4/11.
//
#ifndef RT_BITMAP_H
#define RT_BITMAP_H
#include <vector>
#include <cstdint>
#include <ostream>
#include <cassert>
// T is some unsigned integer, do not use float point types!
template<typename T>
struct pixel {
T r, g, b;
};
// 8 bit pixel
using pixel8b = pixel<uint8_t>;
template<typename T>
class bitmap {
const unsigned width, height;
std::vector<pixel<T>> content; // pixels scanned by rows, from top to bottom
pixel<T> &image(unsigned x, unsigned y) {
assert(x < width);
assert(y < height);
return content[x * width + y];
}
pixel<T> &image(unsigned x, unsigned y) const {
assert(x < width);
assert(y < height);
return content[x * width + y];
}
public:
bitmap(unsigned int width, unsigned int height) : width(width), height(height) {
content.resize(width * height, pixel<T>{});
}
void set(unsigned x, unsigned y, const pixel<T> &pixel) {
image(x, y) = pixel;
}
pixel<T> get(unsigned x, unsigned y) const {
return image(x, y);
}
// Do not use float-point pixels, or this routine will break.
void write_plain_ppm(std::ostream &out) const;
};
template<typename T>
void bitmap<T>::write_plain_ppm(std::ostream &out) const {
const auto depth = (1ULL << (sizeof(T) * 8)) - 1ULL; // color depth of pixels
out << "P3\n" // file header
<< width << ' ' << height << '\n' // image width and height
<< depth << '\n'; // normalized max color depth (e.g. 255 for 8bit image)
for (const auto &pixel: content) {
out << (unsigned long long) pixel.r << ' '
<< (unsigned long long) pixel.g << ' '
<< (unsigned long long) pixel.b << '\n';
}
}
using bitmap8b = bitmap<uint8_t>;
#endif //RT_BITMAP_H
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