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My ray tracer. Written in C++11. Using nothing more than STL.
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viewport.h
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2022-04-21
Add bokeh, aperture ad focus_dist.
Keuin
2022-04-20
Bugfix: image is upside down. render result is inconsistent with previous ver...
Keuin
2022-04-20
Add some assertions in basic_viewport, about camera positioning.
Keuin
2022-04-20
Add vup (vector up), which controls the rotation of a camera (viewport). If v...
Keuin
2022-04-20
Assert screen and image are of the same aspect in aa_viewport::aa_viewport an...
Keuin
2022-04-20
Code refactor: make basic_viewport and aa_viewport no longer a child class. M...
Keuin
2022-04-16
Move trace logging to tracelog.h.
Keuin
2022-04-14
Make hitlist<T> no longer a generic class (but hitlist::color<T>(...) is now ...
Keuin
2022-04-14
Remove viewport8b and basic_viewport8b.
Keuin
2022-04-13
Global diffuse lighting. (gamma not corrected)
Keuin
2022-04-13
Use basic_viewport8b if antialiasing is not enabled.
Keuin
2022-04-13
Antialiasing. (not parallelized)
Keuin
2022-04-13
Simplify bias_ctx's constructor.
Keuin
2022-04-13
Generalize hitlist and basic_viewport. (HDR in the future)
Keuin
2022-04-13
Rename viewport to basic_viewport.
Keuin
2022-04-12
Refactor: move hitlist, object, sphere, viewport into single files.
Keuin