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-rw-r--r--vec.h27
1 files changed, 21 insertions, 6 deletions
diff --git a/vec.h b/vec.h
index 9a29f8b..8efbc9a 100644
--- a/vec.h
+++ b/vec.h
@@ -144,23 +144,38 @@ using vec3d = vec3<double>;
// random unit vector generator
template<typename T>
-class random_uv_gen {
+class rand_vec_gen {
std::mt19937_64 mt;
std::uniform_real_distribution<T> uni{-1.0, 1.0};
public:
- random_uv_gen() = delete;
- explicit random_uv_gen(uint64_t seed) : mt{seed} {}
+ rand_vec_gen() = delete;
- vec3<T> operator()() {
+ explicit rand_vec_gen(uint64_t seed) : mt{seed} {}
+
+ // Get a random vector whose length is in [0, 1]
+ inline vec3<T> range01() {
while (true) {
const auto x = uni(mt), y = uni(mt), z = uni(mt);
const auto vec = vec3<T>{.x=x, .y=y, .z=z};
- if (vec.mod2() <= 1.0) return vec;
+ if (vec.mod2() <= 1.0) return vec.unit_vec();
}
}
+
+ // Get a unit vector with random direction.
+ inline vec3<T> normalized() {
+ return range01().unit_vec();
+ }
+
+ // Get a random vector whose length is in [0, 1] and
+ // has a direction difference less than 90 degree with given vector.
+ inline vec3<T> hemisphere(vec3<T> &vec) {
+ const auto v = range01();
+ if (dot(v, vec) > 0) return v;
+ return -v;
+ }
};
-using random_uv_gen_3d = random_uv_gen<double>;
+using random_uv_gen_3d = rand_vec_gen<double>;
#endif //RT_VEC_H \ No newline at end of file