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//
// Created by Keuin on 2022/4/11.
//
#include <gtest/gtest.h>
#include "vec.h"
TEST(Vec, VecAdd) {
vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 3, 3};
ASSERT_EQ(a + b, c);
vec3d d{1.1, 2.2, 3.3}, e{4.4, 5.5, 6.6}, f{5.5, 7.7, 9.9};
ASSERT_EQ(d + e, f);
}
TEST(Vec, VecMin) {
vec3i a{1, 1, 1}, b{2, 2, 2}, c{-1, -1, -1};
ASSERT_EQ(a - b, c);
ASSERT_EQ(-a, c);
vec3d d{1.1, 2.2, 3.3}, e{-4.4, -5.5, -6.6}, f{5.5, 7.7, 9.9};
ASSERT_EQ(d - e, f);
ASSERT_EQ(d + (-e), f);
}
TEST(Vec, CrossProduct) {
vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 4, 5}, d{6, 7, 8}, e{-3, -6, -3};
ASSERT_EQ(cross(a, b), vec3i{});
ASSERT_EQ(a.cross(b), vec3i{});
ASSERT_EQ(cross(c, d), e);
ASSERT_EQ(c.cross(d), e);
vec3d f{3, 4, 5}, g{6, 7, 8}, h{-3, -6, -3};
ASSERT_EQ(cross(f, g), h);
ASSERT_EQ(f.cross(g), h);
}
TEST(Vec, DotProduct) {
vec3i c{3, 4, 5}, d{6, 7, 8};
int e = 18 + 28 + 40;
ASSERT_EQ(dot(c, d), e);
ASSERT_EQ(c.dot(d), e);
vec3d f{3, 4, 5}, g{6, 7, 8};
ASSERT_EQ(dot(f, g), e);
ASSERT_EQ(f.dot(g), e);
}
TEST(Vec, MulByScalar) {
vec3i a{1, 1, 1}, b{2, 2, 2};
vec3d c{7, 14, 21}, d{1, 2, 3};
ASSERT_EQ(a * 2, b);
ASSERT_EQ(a / 0.5, b);
ASSERT_EQ(2 * a, b);
ASSERT_EQ(c * (1.0 / 7), d);
ASSERT_EQ(c / 7, d);
ASSERT_EQ(c / 7.0, d);
}
TEST(Vec, Norm) {
vec3d a{1, 1, 1}, b{2, 2, 2};
ASSERT_EQ(a.norm(), sqrt(3));
ASSERT_EQ(b.norm(), sqrt(12));
}
TEST(Vec, UnitVec) {
vec3d a{1, 2, 2}, b{1.0 / 3, 2.0 / 3, 2.0 / 3};
ASSERT_EQ(a.unit_vec(), b);
}
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