1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
//
// Created by Keuin on 2022/4/11.
//
#include <cstdint>
#include <iostream>
#include <vector>
#include <memory>
#include <cstdlib>
#include "vec.h"
#include "ray.h"
#include "bitmap.h"
#include "timer.h"
#define DEMO_BALL
class object {
public:
// Will the given ray hit.
virtual bool hit(const ray3d &r) const = 0;
// object color, currently not parameterized
virtual pixel8b color() const = 0;
// subclasses must have virtual destructors
virtual ~object() = default;
};
class sphere : public object {
vec3d center;
double radius;
public:
sphere() = delete;
sphere(const vec3d ¢er, double radius) : center(center), radius(radius) {}
~sphere() override = default;
bool hit(const ray3d &r) const override {
// Ray: {Source, Direction, time}
// Sphere: {Center, radius}
// sphere hit formula: |Source + Direction * time - Center| = radius
// |(Sx + Dx * t - Cx, Sy + Dy * t - Cy, Sz + Dz * t - Cz)| = radius
// A = D dot D
const double a = dot(r.direction(), r.direction());
// B = 2(S - C) dot D
const double b = 2 * dot(r.source() - center, r.direction());
const auto rel_src = r.source() - center; // relative position of ray source
// C = (S - C) dot (S - C) - radius^2
const double c = dot(rel_src, rel_src) - radius * radius;
return b * b - 4 * a * c >= 0;
}
pixel8b color() const override {
return pixel8b::from_normalized(1.0, 0.0, 0.0);
}
};
class viewport {
double half_width, half_height; // viewport size
vec3d center; // coordinate of the viewport center point
std::vector<std::unique_ptr<object>> objects;
// Given a ray from the camera, generate a color the camera seen on the viewport.
pixel8b color(const ray3d &r) {
// Detect hits
for (const auto &obj: objects) {
if (obj->hit(r)) {
return obj->color();
}
}
// Does not hit anything. Get background color (infinity)
const auto u = (r.direction().y + 1.0) * 0.5;
return mix(
pixel8b::from_normalized(1.0, 1.0, 1.0),
pixel8b::from_normalized(0.5, 0.7, 1.0),
1.0 - u,
u
);
}
public:
viewport() = delete;
viewport(double width, double height, vec3d viewport_center) :
half_width(width / 2.0), half_height(height / 2.0), center(viewport_center) {}
// Add an object to the world.
void add_object(std::unique_ptr<object> &&obj) {
objects.push_back(std::move(obj));
}
// Generate the image seen on given viewpoint.
bitmap8b render(vec3d viewpoint, uint16_t image_width, uint16_t image_height) {
bitmap8b image{image_width, image_height};
const auto r = center - viewpoint;
const int img_hw = image_width / 2, img_hh = image_height / 2;
// iterate over every pixel on the image
for (int j = -img_hh; j < img_hh; ++j) { // axis y
for (int i = -img_hw; i < img_hw; ++i) { // axis x
const vec3d off{
.x=1.0 * i / img_hw * half_width,
.y=1.0 * j / img_hh * half_height,
.z=0.0
}; // offset on screen plane
const auto dir = r + off; // direction vector from camera to current pixel on screen
const ray3d ray{viewpoint, dir}; // from camera to pixel (on the viewport)
const auto pixel = color(ray);
image.set(i + img_hw, j + img_hh, pixel);
}
}
return image;
}
};
void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length,
double sphere_z, double sphere_r) {
double r = 1.0 * image_width / image_height;
viewport vp{viewport_width, viewport_width / r, vec3d{0, 0, -focal_length}};
vp.add_object(std::unique_ptr<object>{new sphere{vec3d{0, 0, sphere_z}, sphere_r}});
timer tm;
tm.start_measure();
const auto image = vp.render(vec3d::zero(), image_width, image_height); // camera position as the coordinate origin
tm.stop_measure();
if (!std::getenv("NOPRINT")) {
image.write_plain_ppm(std::cout);
} else {
std::cerr << "NOPRINT is defined. PPM Image won't be printed." << std::endl;
}
}
int main(int argc, char **argv) {
if (argc != 7) {
printf("Usage: %s <image_width> <image_height> <viewport_width> <focal_length> <sphere_z> <sphere_r>\n",
argv[0]);
return 0;
}
std::string iw{argv[1]}, ih{argv[2]}, vw{argv[3]}, fl{argv[4]}, sz{argv[5]}, sr{argv[6]};
generate_image(std::stoul(iw), std::stoul(ih),
std::stod(vw), std::stod(fl),
std::stod(sz), std::stod(sr));
}
|