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//
// Created by Keuin on 2022/4/13.
//
#ifndef RT_AA_H
#define RT_AA_H
#include "vec.h"
#include "viewport.h"
#include <vector>
#include <thread>
#include <algorithm>
// Antialiasing viewport
template<typename T>
class aa_viewport : public viewport<T> {
unsigned samples;
std::vector<basic_viewport<T>> *subviews;
public:
aa_viewport(double width, double height, vec3d viewport_center, unsigned samples) : samples(samples) {
assert(samples >= 1);
subviews = new std::vector<basic_viewport<T>>{samples, {width, height, viewport_center}};
}
~aa_viewport() {
delete subviews;
}
virtual bitmap<T> render(const hitlist<T> &world, vec3d viewpoint, uint16_t image_width, uint16_t image_height) {
const unsigned hwcc = std::thread::hardware_concurrency();
std::cerr << "Rendering with " << hwcc << " thread(s)." << std::endl;
const auto seed = 123456789012345678ULL;
std::mt19937_64 seedgen{seed}; // generates seeds for workers
std::vector<bitmap<T>> images{samples, {1, 1}};
std::thread t;
std::vector<std::thread> workers;
unsigned remaining = samples; // tasks remaining
size_t base = 0;
while (remaining > 0) {
const unsigned n = std::min(hwcc, remaining); // threads in current batch
remaining -= n;
for (unsigned i = 0; i < n; ++i) {
workers.emplace_back(std::thread{
[&](int tid, uint64_t seed, std::vector<basic_viewport<T>> *subs, vec3d viewpoint,
uint16_t image_width, uint16_t image_height) {
bias_ctx bc{seed};
auto image = (*subs)[tid].render(world, viewpoint, image_width, image_height, bc);
images[base + tid] = image;
},
i, seedgen(), subviews, viewpoint, image_width, image_height
});
}
for (auto &th: workers) {
th.join();
}
workers.clear();
base += n;
}
return bitmap<T>::average(images);
}
};
using aa_viewport8b = aa_viewport<uint8_t>;
#endif //RT_AA_H
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