Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-14 | Use flexible intermediate color depth when rendering. | Keuin | |
Note: further debugging is needed. The output image quality won't be improved when using 16bit/32bit internal color depth. | |||
2022-04-14 | Add pixel and bitmap color depth conversion. | Keuin | |
2022-04-13 | Global diffuse lighting. (gamma not corrected) | Keuin | |
Some operations on pixel<T>. Make ray3 support copy semantic. Fix vec3 operands does not filter out vec3-vec3 as parameters. random_uv_gen generating random unit vectors. | |||
2022-04-13 | Remove const qualifier to gain move semantic. | Keuin | |
2022-04-13 | Antialiasing. (not parallelized) | Keuin | |
2022-04-12 | Add bitmap::print for printing ASCII text. | Keuin | |
2022-04-12 | Improve comments. | Keuin | |
2022-04-12 | Make object::hit provides hit time t. | Keuin | |
Visualize normal vector at hit point. Add pixel<T>::from_normalized(const vec3d&) for visualizing normal vector. | |||
2022-04-11 | Implement ray3, timer and a simple viewport scanner. | Keuin | |
Fix bitmap wrong pixel sequence. Remove default constructor of bitmap. Add pixel mixture method. | |||
2022-04-11 | Implement bitmap and PPM serialization (with a demo program). | Keuin | |