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My ray tracer. Written in C++11. Using nothing more than STL.
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aa.h
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2022-12-24
Make it compile with MSVC.
HEAD
master
Keuin
2022-04-21
Add bokeh, aperture ad focus_dist.
Keuin
2022-04-20
Assert screen and image are of the same aspect in aa_viewport::aa_viewport an...
Keuin
2022-04-20
Reserve vector thread_pool::tasks to speed up task initializing.
Keuin
2022-04-20
Code refactor: make basic_viewport and aa_viewport no longer a child class. M...
Keuin
2022-04-17
Bugfix: replacing thread scheduler caused bias_ctx being initialized with a f...
Keuin
2022-04-17
Configurable thread count.
Keuin
2022-04-17
Calculate speed and display performance details. Do not allocate redundant im...
Keuin
2022-04-17
New lock-free thread pool. Improve CPU utility with massive small tasks.
Keuin
2022-04-15
Fix indirect inclusion.
Keuin
2022-04-14
Make hitlist<T> no longer a generic class (but hitlist::color<T>(...) is now ...
Keuin
2022-04-13
Global diffuse lighting. (gamma not corrected)
Keuin
2022-04-13
Threaded antialiasing.
Keuin
2022-04-13
Antialiasing. (not parallelized)
Keuin