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My ray tracer. Written in C++11. Using nothing more than STL.
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2022-04-15
Print notice if assertion is disabled.
Keuin
2022-04-15
Add fuzzy reflective material.
Keuin
2022-04-15
Smaller font size.
Keuin
2022-04-15
Add scene for reflective material.
Keuin
2022-04-15
Add move constructor for material_reflective, move convenient.
Keuin
2022-04-15
Bugfix: wrong assertion.
Keuin
2022-04-15
Move diffusive into material_diffusive. Add material_reflective.h.
Keuin
2022-04-15
Add missing header.
Keuin
2022-04-15
Include vec.h.
Keuin
2022-04-15
Rename material.cpp -> material_diffusive.cpp.
Keuin
2022-04-15
Make ray3::decay_ distinguishable between different color channels.
Keuin
2022-04-15
Fix vec3::reflect. Add tests for vec3::reflect and vec3::is_zero.
Keuin
2022-04-15
Remove unused macros.
Keuin
2022-04-15
Fix indirect inclusion.
Keuin
2022-04-15
Fix bad inclusion cause code not compiling.
Keuin
2022-04-15
Code Refactor:
Keuin
2022-04-15
Add vec3::is_zero and vec3::reflect. (not tested)
Keuin
2022-04-14
Make hitlist<T> no longer a generic class (but hitlist::color<T>(...) is now ...
Keuin
2022-04-14
Move decay accumulation to ray3<T>.
Keuin
2022-04-14
Implement Lambertian Reflection and Hemispherical Reflection.
Keuin
2022-04-14
Fix shadow acne problem.
Keuin
2022-04-14
Delete default constructor of random_uv_gen.
Keuin
2022-04-14
Add text_policy for bitmap::print, supporting auto newline.
Keuin
2022-04-14
Specialize pixel::gamma2 for small values.
Keuin
2022-04-14
Add gamma2 correction.
Keuin
2022-04-14
Remove viewport8b and basic_viewport8b.
Keuin
2022-04-14
Use flexible intermediate color depth when rendering.
Keuin
2022-04-14
Add pixel and bitmap color depth conversion.
Keuin
2022-04-13
Global diffuse lighting. (gamma not corrected)
Keuin
2022-04-13
Threaded antialiasing.
Keuin
2022-04-13
Remove const qualifier to gain move semantic.
Keuin
2022-04-13
Use basic_viewport8b if antialiasing is not enabled.
Keuin
2022-04-13
Antialiasing. (not parallelized)
Keuin
2022-04-13
Simplify bias_ctx's constructor.
Keuin
2022-04-13
Generalize hitlist and basic_viewport. (HDR in the future)
Keuin
2022-04-13
Rename viewport to basic_viewport.
Keuin
2022-04-12
Refactor: move hitlist, object, sphere, viewport into single files.
Keuin
2022-04-12
Refactor: Separate hitlist out from viewport.
Keuin
2022-04-12
Bugfix: caption won't print if the image is too small.
Keuin
2022-04-12
Caption printing is configurable as a cli parameter.
Keuin
2022-04-12
Bugfix: object hit priority is incorrect.
Keuin
2022-04-12
Add range restriction support in object::hit.
Keuin
2022-04-12
Bugfix: output image is upside down.
Keuin
2022-04-12
Add the earth. (now we've found a bug)
Keuin
2022-04-12
Replace dot with mod2.
Keuin
2022-04-12
Add vec3::mod2.
Keuin
2022-04-12
Add comments.
Keuin
2022-04-12
Add bitmap::print for printing ASCII text.
Keuin
2022-04-12
Optimize sphere hit calculation.
Keuin
2022-04-12
Inline util methods.
Keuin
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