Age | Commit message (Collapse) | Author |
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- Add material class.
- Move diffuse routine into separate material classes.
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a generic member function).
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Note: further debugging is needed. The output image quality won't be improved when using 16bit/32bit internal color depth.
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Some operations on pixel<T>.
Make ray3 support copy semantic.
Fix vec3 operands does not filter out vec3-vec3 as parameters.
random_uv_gen generating random unit vectors.
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Extract interface viewport.
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Add bias_ctx for setting sub-pixel sampling bias.
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Replace unique_ptr with shared_ptr.
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Visualize normal vector at hit point.
Add pixel<T>::from_normalized(const vec3d&) for visualizing normal vector.
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stretched.
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Add NOPRINT environ switch.
Add demo sphere rendering.
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