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+//
+// Created by Keuin on 2022/4/15.
+//
+
+#ifndef RT_MATERIAL_REFLECTIVE_H
+#define RT_MATERIAL_REFLECTIVE_H
+
+#include "vec.h"
+#include "material.h"
+
+// metal
+class material_reflective : public material {
+ vec3d albedo;
+public:
+ explicit material_reflective(vec3d &color) : albedo(color) {}
+
+ bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override;
+};
+
+#endif //RT_MATERIAL_REFLECTIVE_H