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-rw-r--r--material_diffusive.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/material_diffusive.cpp b/material_diffusive.cpp
index 58c9c45..4147ea4 100644
--- a/material_diffusive.cpp
+++ b/material_diffusive.cpp
@@ -17,7 +17,7 @@ bool material_diffuse_lambertian::scatter(ray3d &r, const object &hit_obj, doubl
r.decay(albedo); // lose some light when diffused
r.source(hit_point);
r.direction((diffuse_target - hit_point).unit_vec()); // the new diffused ray we trace on
- TRACELOG(" reflected (diffusive, lambertian material)\n");
+ TRACELOG(" reflect (diffusive, lambertian material)\n");
return true;
}
@@ -54,7 +54,7 @@ bool material_diffuse_simple::scatter(ray3d &r, const object &hit_obj, double hi
r.decay(albedo); // lose some light when diffused
r.source(hit_point);
r.direction((diffuse_target - hit_point).unit_vec()); // the new diffused ray we trace on
- TRACELOG(" reflected (diffusive, simple material)\n");
+ TRACELOG(" reflect (diffusive, simple material)\n");
return true;
}
@@ -83,7 +83,7 @@ material_diffuse_hemispherical::scatter(ray3d &r, const object &hit_obj, double
r.decay(albedo); // lose some light when diffused
r.source(hit_point);
r.direction((diffuse_target - hit_point).unit_vec()); // the new diffused ray we trace on
- TRACELOG(" reflected (diffusive, hemispherical material)\n");
+ TRACELOG(" reflect (diffusive, hemispherical material)\n");
return true;
}