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-rw-r--r--main_simple_scanner.cpp56
1 files changed, 52 insertions, 4 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp
index d37b1b7..c5be80c 100644
--- a/main_simple_scanner.cpp
+++ b/main_simple_scanner.cpp
@@ -21,8 +21,17 @@
// Select the scene to render
//#define SCENE_DIFFUSE
//#define SCENE_REFLECT
-//#define SCENE_DIALECT
-#define SCENE_FOV
+#define SCENE_DIALECT
+//#define SCENE_FOV
+//#define SCENE_FREECAM
+
+#ifdef SCENE_FOV
+#define NO_DEFAULT_CAM
+#endif
+
+#ifdef SCENE_FREECAM
+#define NO_DEFAULT_CAM
+#endif
static constexpr uint64_t default_diffuse_seed = 123456789012345678ULL;
@@ -40,7 +49,7 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport
double r = 1.0 * image_width / image_height;
hitlist world;
-#ifndef SCENE_FOV
+#ifndef NO_DEFAULT_CAM
////////////////
// noaa rendering
bias_ctx no_bias{};
@@ -63,7 +72,8 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport
world, samples
};
////////////////
-#else
+#endif
+#ifdef SCENE_FOV
// This scene needs custom viewport setting
const auto fov_h = 2 * asin((double)1.0 / 3.0);
////////////////
@@ -92,6 +102,44 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport
material_diffuse_lambertian materi{0.5};
world.add_object(std::make_shared<sphere>(vec3d{0, 0, -2}, 1, materi));
#endif
+#ifdef SCENE_FREECAM
+ // This scene needs custom viewport setting
+ const auto fov_h = 121.28449291441746 * (M_PI / 180.0);
+ ////////////////
+ // noaa rendering
+ bias_ctx no_bias{};
+ basic_viewport<T, V> vp_noaa{
+ {-2,2,1}, // camera position as the coordinate origin
+ {0,0,-1},
+ image_width, image_height,
+ fov_h,
+ world
+ };
+ ////////////////
+
+ ////////////////
+ // aa rendering
+ aa_viewport<T, V> vp_aa{
+ {-2,2,1}, // camera position as the coordinate origin
+ {0,0,-1},
+ image_width, image_height,
+ fov_h,
+ world, samples
+ };
+ ////////////////
+
+ material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}};
+ material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}};
+ material_dielectric m_ball_left{1.5};
+ material_reflective m_ball_right{{0.8, 0.6, 0.2}};
+ // the earth
+ world.add_object(std::make_shared<sphere>(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground));
+ // three balls
+ world.add_object(std::make_shared<sphere>(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left));
+ world.add_object(std::make_shared<sphere>(vec3d{-1.0, 0.0, -1.0}, -0.45, m_ball_left));
+ world.add_object(std::make_shared<sphere>(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center));
+ world.add_object(std::make_shared<sphere>(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right));
+#endif
#ifdef SCENE_DIFFUSE
material_diffuse_lambertian materi{0.5};
world.add_object(std::make_shared<sphere>(