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My ray tracer. Written in C++11. Using nothing more than STL.
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-rw-r--r--
vec.h
1
1 files changed, 1 insertions, 0 deletions
diff --git a/vec.h b/vec.h
index 99004d6..78580a8 100644
--- a/
vec.h
+++ b/
vec.h
@@ -8,6 +8,7 @@
#include <cmath>
#include <random>
#include <ostream>
+#include <cassert>
static inline bool eq(int a, int b) {
return a == b;