diff options
-rw-r--r-- | main_simple_scanner.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp index 1c05a8c..aa220af 100644 --- a/main_simple_scanner.cpp +++ b/main_simple_scanner.cpp @@ -17,6 +17,10 @@ #include "material_diffusive.h" #include "material_reflective.h" +// Select the scene to render +//#define SCENE_DIFFUSE +#define SCENE_REFLECT + // T: intermediate color depth template<typename T> void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length, @@ -35,12 +39,26 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport } else { vp = new aa_viewport<T>{viewport_width, viewport_width / r, vec3d{0, 0, -focal_length}, samples}; } - material_diffuse_lambertian materi{0.5}; hitlist world; +#ifdef SCENE_DIFFUSE + material_diffuse_lambertian materi{0.5}; world.add_object(std::make_shared<sphere>( vec3d{0, -100.5, -1}, 100, materi)); // the earth world.add_object(std::make_shared<sphere>(vec3d{0, 0, sphere_z}, sphere_r, materi)); +#endif +#ifdef SCENE_REFLECT + material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}}; + material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}}; + material_reflective m_ball_left{{0.8, 0.8, 0.8}}; + material_reflective m_ball_right{{0.8, 0.6, 0.2}}; + // the earth + world.add_object(std::make_shared<sphere>(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground)); + // three balls + world.add_object(std::make_shared<sphere>(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left)); + world.add_object(std::make_shared<sphere>(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center)); + world.add_object(std::make_shared<sphere>(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right)); +#endif timer tm; std::cerr << "Rendering..." << std::endl; tm.start_measure(); |