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-rw-r--r--main_simple_scanner.cpp34
1 files changed, 22 insertions, 12 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp
index 51870eb..13154e5 100644
--- a/main_simple_scanner.cpp
+++ b/main_simple_scanner.cpp
@@ -98,21 +98,31 @@ public:
class viewport {
double half_width, half_height; // viewport size
vec3d center; // coordinate of the viewport center point
- std::vector<std::unique_ptr<object>> objects;
+ std::vector<std::shared_ptr<object>> objects; // TODO move to world class
// Given a ray from the camera, generate a color the camera seen on the viewport.
pixel8b color(const ray3d &r) {
// Detect hits
- double hit_t;
+ bool hit = false;
+ double hit_t = std::numeric_limits<double>::infinity();
+ std::shared_ptr<object> hit_obj;
+ // Check the nearest object we hit
for (const auto &obj: objects) {
- if (obj->hit(r, hit_t, 0.0)) {
- // normal vector on hit point
- const auto nv = obj->normal_vector(r.at(hit_t));
-// return obj->color();
- // visualize normal vector at hit point
- return pixel8b::from_normalized(nv);
+ double t_;
+ if (obj->hit(r, t_, 0.0) && t_ < hit_t) {
+ hit = true;
+ hit_t = t_;
+ hit_obj = obj;
}
}
+ if (hit) {
+ // normal vector on hit point
+ const auto nv = hit_obj->normal_vector(r.at(hit_t));
+// return obj->color();
+ // visualize normal vector at hit point
+ return pixel8b::from_normalized(nv);
+ }
+
// Does not hit anything. Get background color (infinity)
const auto u = (r.direction().y + 1.0) * 0.5;
@@ -131,7 +141,7 @@ public:
half_width(width / 2.0), half_height(height / 2.0), center(viewport_center) {}
// Add an object to the world.
- void add_object(std::unique_ptr<object> &&obj) {
+ void add_object(std::shared_ptr<object> &&obj) {
objects.push_back(std::move(obj));
}
@@ -162,10 +172,10 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport
double sphere_z, double sphere_r) {
double r = 1.0 * image_width / image_height;
viewport vp{viewport_width, viewport_width / r, vec3d{0, 0, -focal_length}};
- vp.add_object(std::unique_ptr<object>{new sphere{
+ vp.add_object(std::make_shared<sphere>(
vec3d{0, -100.5, -1},
- 100}}); // the earth
- vp.add_object(std::unique_ptr<object>{new sphere{vec3d{0, 0, sphere_z}, sphere_r}});
+ 100)); // the earth
+ vp.add_object(std::make_shared<sphere>(vec3d{0, 0, sphere_z}, sphere_r));
timer tm;
tm.start_measure();
const auto image = vp.render(vec3d::zero(), image_width, image_height); // camera position as the coordinate origin