diff options
author | Keuin <[email protected]> | 2022-04-14 20:51:27 +0800 |
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committer | Keuin <[email protected]> | 2022-04-14 20:51:27 +0800 |
commit | ab29b428bdaa9f5a4691c9896b0fcaa9d7368225 (patch) | |
tree | b112231f9afcb8ae51559a1f15d5bcaa0fcd18e0 /ray.h | |
parent | ed66f6748c8121aacf6c3cd48b9ac001c85c0978 (diff) |
Move decay accumulation to ray3<T>.
Diffstat (limited to 'ray.h')
-rw-r--r-- | ray.h | 30 |
1 files changed, 29 insertions, 1 deletions
@@ -12,6 +12,7 @@ template<typename T> class ray3 { vec3<T> source_; vec3<T> direction_; // unit vector + double decay_; // How much power remaining public: ~ray3() = default; @@ -23,27 +24,54 @@ public: ray3<T> &operator=(const ray3<T> &other) { source_ = other.source_; direction_ = other.direction_; + decay_ = other.decay_; return *this; } - ray3(const vec3<T> &source, const vec3<T> &direction) : source_(source), direction_(direction.unit_vec()) {} + ray3(const vec3<T> &source, const vec3<T> &direction) : + source_(source), direction_(direction.unit_vec()), decay_(1.0) {} // Get the source point from where the ray emits. vec3<T> source() const { return source_; } + void source(const vec3<T> &s) { + source_ = s; + } + // Get the unit vector along the ray's direction. vec3<T> direction() const { return direction_; } + // d should be a unit vector + void direction(const vec3<T> &d) { + assert(fabs(d.mod2() - 1.0) < 1e-6); + direction_ = d; + } + // Compute the point this ray reaches at the time `t`. template<typename U> vec3<T> at(U t) const { return source_ + direction_ * t; } + // Get the final color we got at the ray's origin, by tracing back along with the ray's path. + // Currently, here is only a simple power decay accumulation. + template<typename U> + pixel<U> hit(const pixel<U> &color) const { + return decay_ * color; + } + + void decay(double a) { + decay_ *= a; + } + + double decay() const { + return decay_; + } + // Get a ray starts from zero and directs to undefined direction. static ray3<T> null() { return ray3<T>{vec3<T>::zero(), vec3<T>::zero()}; |