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authorKeuin <[email protected]>2022-04-15 14:34:46 +0800
committerKeuin <[email protected]>2022-04-15 14:34:46 +0800
commit1ed823c4fc7ad137b88019a2fa9f17ae3d10215d (patch)
treed1ababb9e3c0dd10929ee60c086b1f91b210c430 /material_reflective.cpp
parent9c3632426ca0cf8691347873dd9b1fae92e5e5bf (diff)
Move diffusive into material_diffusive. Add material_reflective.h.
Diffstat (limited to 'material_reflective.cpp')
-rw-r--r--material_reflective.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/material_reflective.cpp b/material_reflective.cpp
new file mode 100644
index 0000000..dc38baf
--- /dev/null
+++ b/material_reflective.cpp
@@ -0,0 +1,17 @@
+//
+// Created by Keuin on 2022/4/15.
+//
+
+#include "vec.h"
+#include "material.h"
+#include "material_reflective.h"
+
+bool material_reflective::scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const {
+ const auto hit_point = r.at(hit_t);
+ const auto nv = hit_obj.normal_vector(hit_point);
+ const auto reflected = nv.reflect(r.direction());
+ r.source(hit_point);
+ r.direction(reflected);
+ r.decay(albedo);
+ return dot(reflected, nv) > 0;
+}