diff options
author | Keuin <[email protected]> | 2022-04-16 14:31:38 +0800 |
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committer | Keuin <[email protected]> | 2022-04-16 14:31:38 +0800 |
commit | b26a0168788a28c384d394b9e3bb4ebaebc815c2 (patch) | |
tree | 19d7d1532e66c0b6c1dc976b4f34022554c49b1c /material_dielectric.cpp | |
parent | 1c27339c33a9170a519da847d9f00f8ffd5f47b9 (diff) |
Add dielectric material. (glass ball)
Diffstat (limited to 'material_dielectric.cpp')
-rw-r--r-- | material_dielectric.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/material_dielectric.cpp b/material_dielectric.cpp new file mode 100644 index 0000000..3aaf259 --- /dev/null +++ b/material_dielectric.cpp @@ -0,0 +1,22 @@ +// +// Created by Keuin on 2022/4/15. +// + +#include "material_dielectric.h" + +bool material_dielectric::scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const { + const auto hit_p = r.at(hit_t); + assert(hit_obj.is_on(hit_p)); + auto n = hit_obj.normal_vector(hit_p); + auto ri_ = ri_inv; + if (dot(r.direction(), n) > 0) { + // the ray is started from the object's inner, + // use normal vector and ri on the surface's inner side + n = -n; + ri_ = 1.0 / ri_; + } + const auto r2 = n.refract<true>(r.direction(), ri_); // refracted vector + r.direction(r2.unit_vec()); + r.source(hit_p); + return true; +} |