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authorKeuin <[email protected]>2022-04-11 22:49:48 +0800
committerKeuin <[email protected]>2022-04-11 22:49:48 +0800
commit86f457710df5346e63d52da468db104cd5354f61 (patch)
tree10bafb1064ee54ad571f72f8a030b948c062f0a3
parent43714bd116945573e7e4c854445462afa7f9b1b4 (diff)
Decouple viewport size and generated image size.
Use cli parameters to control simple_scanner.
-rw-r--r--main_simple_scanner.cpp54
1 files changed, 35 insertions, 19 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp
index a1d75f7..103cfab 100644
--- a/main_simple_scanner.cpp
+++ b/main_simple_scanner.cpp
@@ -12,10 +12,10 @@
class viewport {
- uint16_t width, height;
- vec3d center;
- bitmap8b bitmap_{width, height};
+ double half_width, half_height; // viewport size
+ vec3d center; // coordinate of the viewport center point
+ // Given a ray from the camera, generate a color the camera seen on the viewport.
static pixel8b color(const ray3d &r) {
const auto u = (r.direction().y + 1.0) * 0.5;
return mix(
@@ -29,32 +29,48 @@ class viewport {
public:
viewport() = delete;
- viewport(uint16_t width, uint16_t height, vec3d viewport_center) :
- width(width), height(height), center(viewport_center) {}
+ viewport(double width, double height, vec3d viewport_center) :
+ half_width(width / 2.0), half_height(height / 2.0), center(viewport_center) {}
- void render(vec3d viewpoint) {
+ // Generate the image seen on given viewpoint.
+ bitmap8b render(vec3d viewpoint, uint16_t image_width, uint16_t image_height) {
+ bitmap8b image{image_width, image_height};
const auto r = center - viewpoint;
- const int half_width = width / 2, half_height = height / 2;
- for (int j = -half_height; j < half_height; ++j) {
- for (int i = -half_width; i < half_width; ++i) {
- const auto dir = r + vec3d{static_cast<double>(i), static_cast<double>(j), 0};
+ const int img_hw = image_width / 2, img_hh = image_height / 2;
+ // iterate over every pixel on the image
+ for (int j = -img_hh; j < img_hh; ++j) { // axis y
+ for (int i = -img_hw; i < img_hw; ++i) { // axis x
+ const vec3d off{
+ .x=1.0 * i / half_width,
+ .y=1.0 * j / half_height,
+ .z=0.0
+ }; // offset on screen plane
+ const auto dir = r + off; // direction vector from camera to current pixel on screen
const ray3d ray{viewpoint, dir}; // from camera to pixel (on the viewport)
const auto pixel = color(ray);
- bitmap_.set(i + half_width, j + half_height, pixel);
+ image.set(i + img_hw, j + img_hh, pixel);
}
}
- }
-
- const bitmap8b &bitmap() const {
- return bitmap_;
+ return image;
}
};
-int main() {
- viewport vp{1920, 1080, vec3d{0, 0, -100}};
+void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length) {
+ double r = 1.0 * image_width / image_height;
+ viewport vp{viewport_width, viewport_width / r, vec3d{0, 0, -focal_length}};
timer tm;
tm.start_measure();
- vp.render(vec3d{0, 0, 0}); // camera position as the coordinate origin
+ const auto image = vp.render(vec3d::zero(), image_width, image_height); // camera position as the coordinate origin
tm.stop_measure();
- vp.bitmap().write_plain_ppm(std::cout);
+ image.write_plain_ppm(std::cout);
+}
+
+int main(int argc, char **argv) {
+ if (argc != 5) {
+ printf("Usage: %s <image_width> <image_height> <viewport_width> <focal_length>\n", argv[0]);
+ return 0;
+ }
+ std::string iw{argv[1]}, ih{argv[2]}, vw{argv[3]}, fl{argv[4]};
+ generate_image(std::stoul(iw), std::stoul(ih),
+ std::stod(vw), std::stod(fl));
} \ No newline at end of file