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package com.keuin.crosslink.plugin.bungee;
import com.google.inject.Inject;
import com.keuin.crosslink.config.GlobalConfigManager;
import com.keuin.crosslink.data.PlayerInfo;
import com.keuin.crosslink.data.ServerInfo;
import com.keuin.crosslink.messaging.endpoint.IEndpoint;
import com.keuin.crosslink.messaging.endpoint.local.BungeeServerChatEndpoint;
import com.keuin.crosslink.plugin.bungee.checker.BungeeServerStatusChecker;
import com.keuin.crosslink.plugin.common.ICoreAccessor;
import net.kyori.adventure.text.Component;
import net.md_5.bungee.api.chat.ComponentBuilder;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.function.Consumer;
import java.util.stream.Collectors;
public class BungeeAccessor implements ICoreAccessor {
private final BungeeMainWrapper plugin;
@Inject
public BungeeAccessor(BungeeMainWrapper plugin) {
this.plugin = plugin;
}
@Override
public List<PlayerInfo> getOnlinePlayers() {
var players = plugin.getProxy().getPlayers();
return players.stream().map(PlayerInfo::fromBungeePlayer).toList();
}
@Override
public List<PlayerInfo> getOnlinePlayers(String serverName) {
Objects.requireNonNull(serverName);
return getOnlinePlayers().stream().filter((player) -> serverName.equals(player.serverName())).toList();
}
@Override
public void getServerInfo(Consumer<List<ServerInfo>> callback) {
var checker = new BungeeServerStatusChecker(
plugin.getProxy().getServers().values(),
plugin,
// GlobalConfigManager.getInstance().getConfig().pingTimeoutMillis()
2000
);
checker.ping((infoMap) -> callback.accept(infoMap.entrySet().stream().map(
(ent) -> new ServerInfo(ent.getKey().getName(), ent.getValue())
).toList()));
}
@Override
public Set<IEndpoint> getServerEndpoints() {
return plugin.getProxy().getServers().values().stream()
.map((si) -> new BungeeServerChatEndpoint(si, plugin.getProxy(), plugin))
.collect(Collectors.toUnmodifiableSet());
}
@Override
public void sendPlayerMessage(UUID playerUuid, Component message) {
var player = plugin.getProxy().getPlayer(playerUuid);
if (player == null) return;
// FIXME keep color data
var msg = new ComponentBuilder().append(message.toString()).create();
player.sendMessage(msg);
}
}
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