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package com.keuin.ohmyvanillamc.mixin;
import com.keuin.ohmyvanillamc.OhMyVanillaMinecraft;
import net.minecraft.block.*;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.property.IntProperty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.world.WorldView;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import java.util.Random;
@Mixin(ChorusFlowerBlock.class)
public abstract class Mc113809ChorusFlowerBlockMixin extends Block {
public Mc113809ChorusFlowerBlockMixin(Settings settings) {
super(settings);
}
@Shadow
@Final
public static IntProperty AGE;
@Shadow
@Final
private ChorusPlantBlock plantBlock;
@Shadow
private static boolean isSurroundedByAir(WorldView world, BlockPos pos, @Nullable Direction exceptDirection) {
throw new RuntimeException("Mixin error. Program should not go here.");
}
@Shadow
private void grow(World world, BlockPos pos, int age) {
throw new RuntimeException("Mixin error. Program should not go here.");
}
@Shadow
private void die(World world, BlockPos pos) {
throw new RuntimeException("Mixin error. Program should not go here.");
}
/**
* Reintroduce the MC-113809 glitch for chorus flower. The implementation is identical to Minecraft 1.15.2.
*
* @author trueKeuin
* @reason reintroduce MC-113809 for chorus flower.
*/
@Overwrite
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (!state.canPlaceAt(world, pos)) {
world.breakBlock(pos, true);
} else if (OhMyVanillaMinecraft.getConfiguration().isReintroduceZeroTickFarm()) {
realGrow(state, world, pos, random);
}
}
/**
* Reintroduce the base class's implementation.
*
* @reason reintroduce base class's implementation.
* @author trueKeuin
*/
@Overwrite
public boolean hasRandomTicks(BlockState state) {
boolean zf = OhMyVanillaMinecraft.getConfiguration().isReintroduceZeroTickFarm();
return ((state.get(AGE) < 5) && !zf) || (randomTicks && zf);
}
/**
* Revert to base class (Block) implementation of randomTick: just simply call scheduledTick.
* (both 1.15.2 and 1.16.4 are the same)
*
* @author trueKeuin
* @reason revert to the base class `Block` implementation.
*/
@Overwrite
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (OhMyVanillaMinecraft.getConfiguration().isReintroduceZeroTickFarm()) {
scheduledTick(state, world, pos, random);
} else {
realGrow(state, world, pos, random);
}
}
private void realGrow(BlockState state, ServerWorld world, BlockPos pos, Random random) {
BlockPos blockPos = pos.up();
if (world.isAir(blockPos) && blockPos.getY() < 256) {
int i = state.get(AGE);
if (i < 5) {
boolean bl = false;
boolean bl2 = false;
BlockState blockState = world.getBlockState(pos.down());
Block block = blockState.getBlock();
int l;
if (block == Blocks.END_STONE) {
bl = true;
} else if (block == this.plantBlock) {
l = 1;
for (int k = 0; k < 4; ++k) {
Block block2 = world.getBlockState(pos.down(l + 1)).getBlock();
if (block2 != this.plantBlock) {
if (block2 == Blocks.END_STONE) {
bl2 = true;
}
break;
}
++l;
}
if (l < 2 || l <= random.nextInt(bl2 ? 5 : 4)) {
bl = true;
}
} else if (blockState.isAir()) {
bl = true;
}
if (bl && isSurroundedByAir(world, blockPos, (Direction) null) && world.isAir(pos.up(2))) {
world.setBlockState(pos, this.plantBlock.withConnectionProperties(world, pos), 2);
this.grow(world, blockPos, i);
} else if (i < 4) {
l = random.nextInt(4);
if (bl2) {
++l;
}
boolean bl3 = false;
for (int m = 0; m < l; ++m) {
Direction direction = Direction.Type.HORIZONTAL.random(random);
BlockPos blockPos2 = pos.offset(direction);
if (world.isAir(blockPos2) && world.isAir(blockPos2.down()) && isSurroundedByAir(world, blockPos2, direction.getOpposite())) {
this.grow(world, blockPos2, i + 1);
bl3 = true;
}
}
if (bl3) {
world.setBlockState(pos, this.plantBlock.withConnectionProperties(world, pos), 2);
} else {
this.die(world, pos);
}
} else {
this.die(world, pos);
}
}
}
}
}
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