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package com.keuin.ohmyvanillamc.mixin;
import com.keuin.ohmyvanillamc.OhMyVanillaMinecraft;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.CactusBlock;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.property.IntProperty;
import net.minecraft.util.math.BlockPos;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import java.util.Random;
@Mixin(CactusBlock.class)
public abstract class Mc113809CactusBlockMixin extends Block {
public Mc113809CactusBlockMixin(Settings settings) {
super(settings);
}
@Shadow
@Final
public static IntProperty AGE;
/**
* Revert to base class (Block) implementation of randomTick: just simply call scheduledTick.
* (both 1.15.2 and 1.16.4 are the same)
*
* @author trueKeuin
* @reason revert to the base class `Block` implementation.
*/
@Overwrite
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (OhMyVanillaMinecraft.getConfiguration().isReintroduceZeroTickFarm()) {
scheduledTick(state, world, pos, random);
} else {
// here goes 1.16.4 version randomTick impl.
realGrow(state, world, pos);
}
}
/**
* Reintroduce the MC-113809 glitch for cactus. The implementation is identical to Minecraft 1.15.2.
*
* @author trueKeuin
* @reason reintroduce MC-113809 for cactus.
*/
@Overwrite
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (!state.canPlaceAt(world, pos)) {
world.breakBlock(pos, true);
} else if (OhMyVanillaMinecraft.getConfiguration().isReintroduceZeroTickFarm()) {
realGrow(state, world, pos);
}
}
private void realGrow(BlockState state, ServerWorld world, BlockPos pos) {
BlockPos blockPos = pos.up();
if (world.isAir(blockPos)) {
int i;
for (i = 1; world.getBlockState(pos.down(i)).isOf(this); ++i) {
}
if (i < 3) {
int j = state.get(AGE);
if (j == 15) {
world.setBlockState(blockPos, this.getDefaultState());
BlockState blockState = state.with(AGE, 0);
world.setBlockState(pos, blockState, 4);
blockState.neighborUpdate(world, blockPos, this, pos, false);
} else {
world.setBlockState(pos, state.with(AGE, j + 1), 4);
}
}
}
}
}
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