1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
package recording
import (
"bilibili-livestream-archiver/common"
"bilibili-livestream-archiver/danmaku"
"bilibili-livestream-archiver/danmaku/dmpkg"
"context"
"encoding/json"
"fmt"
"log"
"time"
)
type WatcherEvent int
const (
WatcherLiveStart WatcherEvent = 0
WatcherLiveStop WatcherEvent = 1
)
type liveCommand string
const (
CommandLiveStart = "LIVE"
CommandStreamPreparing = "PREPARING"
)
type liveInfo struct {
Command liveCommand `json:"cmd"`
}
type ErrorReason int
const (
ErrSuccess ErrorReason = iota // no error happens, normally closed
ErrTransport // I/O error, safe to retry
ErrProtocol // application protocol logic error, do not retry
)
const (
kHeartBeatInterval = 30 * time.Second
)
// watch monitors live room status by subscribing messages from Bilibili danmaku server,
// which talks to the client via a WebSocket or TCP connection.
// In our implementation, we use WebSocket over SSL/TLS.
func watch(
ctx context.Context,
url string,
authKey string,
roomId common.RoomId,
liveStatusChecker func() (bool, error),
chEvent chan<- WatcherEvent,
) (error, ErrorReason) {
logger := log.Default()
var err error
dm := danmaku.NewDanmakuClient()
defer func() { _ = dm.Disconnect() }()
// connect to danmaku server for live online/offline notifications
err = dm.Connect(ctx, url)
if err != nil {
return fmt.Errorf("failed to connect to danmaku server: %w", err), ErrTransport
}
defer func() { _ = dm.Disconnect() }()
// the danmaku server requires an auth token and room id when connected
logger.Println("ws connected. Authenticating...")
err = dm.Authenticate(roomId, authKey)
if err != nil {
return fmt.Errorf("auth failed: %w", err), ErrProtocol
}
// the danmaku server requires heartbeat messages every 30 seconds
heartbeat := func() error {
err := dm.Heartbeat()
return err
}
// send initial heartbeat immediately
err = heartbeat()
if err != nil {
return err, ErrTransport
}
// create heartbeat timer
heartBeatTimer := time.NewTicker(kHeartBeatInterval)
defer func() { heartBeatTimer.Stop() }()
logger.Println("Checking initial live status...")
isLiving, err := liveStatusChecker()
if err != nil {
return fmt.Errorf("check initial live status failed: %w", err), ErrTransport
}
if isLiving {
logger.Println("The live is already started. Start recording immediately.")
chEvent <- WatcherLiveStart
} else {
logger.Println("The live is not started yet. Waiting...")
}
for {
select {
case <-ctx.Done():
return nil, ErrSuccess
case <-heartBeatTimer.C:
err = heartbeat()
if err != nil {
return fmt.Errorf("heartbeat failed: %w", err), ErrTransport
}
default:
var msg dmpkg.DanmakuExchange
msg, err = dm.ReadExchange()
if err != nil {
return fmt.Errorf("exchange read failed: %w", err), ErrTransport
}
// the exchange may be compressed
msg, err = msg.Inflate()
if err != nil {
return fmt.Errorf("inflate server message failed: %v", err), ErrProtocol
}
switch msg.Operation {
case dmpkg.OpLayer7Data:
logger.Printf("server message: op %v, body %v\n", msg.Operation, string(msg.Body))
var info liveInfo
err := json.Unmarshal(msg.Body, &info)
if err != nil {
logger.Printf("ERROR: invalid JSON: \"%v\", exchange: %v", string(msg.Body), msg)
return fmt.Errorf("decode server message body JSON failed: %w", err), ErrProtocol
}
switch info.Command {
case CommandLiveStart:
if !isLiving {
chEvent <- WatcherLiveStart
isLiving = true
}
case CommandStreamPreparing:
if isLiving {
chEvent <- WatcherLiveStop
}
default:
logger.Printf("Ignoring server message %v %v %v\n",
info.Command, msg.Operation, string(msg.Body))
}
default:
logger.Printf("Server message: %v\n", msg.String())
}
}
}
}
|