// // Created by Keuin on 2022/4/11. // #include #include "vec.h" TEST(Vec, VecAdd) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 3, 3}; ASSERT_EQ(a + b, c); vec3d d{1.1, 2.2, 3.3}, e{4.4, 5.5, 6.6}, f{5.5, 7.7, 9.9}; ASSERT_EQ(d + e, f); } TEST(Vec, VecMin) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{-1, -1, -1}; ASSERT_EQ(a - b, c); ASSERT_EQ(-a, c); vec3d d{1.1, 2.2, 3.3}, e{-4.4, -5.5, -6.6}, f{5.5, 7.7, 9.9}; ASSERT_EQ(d - e, f); ASSERT_EQ(d + (-e), f); } TEST(Vec, CrossProduct) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 4, 5}, d{6, 7, 8}, e{-3, -6, -3}; ASSERT_EQ(cross(a, b), vec3i{}); ASSERT_EQ(a.cross(b), vec3i{}); ASSERT_EQ(cross(c, d), e); ASSERT_EQ(c.cross(d), e); vec3d f{3, 4, 5}, g{6, 7, 8}, h{-3, -6, -3}; ASSERT_EQ(cross(f, g), h); ASSERT_EQ(f.cross(g), h); } TEST(Vec, DotProduct) { vec3i c{3, 4, 5}, d{6, 7, 8}; int e = 18 + 28 + 40; ASSERT_EQ(dot(c, d), e); ASSERT_EQ(c.dot(d), e); vec3d f{3, 4, 5}, g{6, 7, 8}; ASSERT_EQ(dot(f, g), e); ASSERT_EQ(f.dot(g), e); } TEST(Vec, MulByScalar) { vec3i a{1, 1, 1}, b{2, 2, 2}; vec3d c{7, 14, 21}, d{1, 2, 3}; ASSERT_EQ(a * 2, b); ASSERT_EQ(a / 0.5, b); ASSERT_EQ(2 * a, b); ASSERT_EQ(c * (1.0 / 7), d); ASSERT_EQ(c / 7, d); ASSERT_EQ(c / 7.0, d); } TEST(Vec, Norm) { vec3d a{1, 1, 1}, b{2, 2, 2}; ASSERT_EQ(a.norm(), sqrt(3)); ASSERT_EQ(b.norm(), sqrt(12)); } TEST(Vec, UnitVec) { vec3d a{1, 2, 2}, b{1.0 / 3, 2.0 / 3, 2.0 / 3}; ASSERT_EQ(a.unit_vec(), b); } TEST(Vec, Mod2) { vec3i a{1, 2, 3}; vec3d b{2.5, 3, 1.2}; ASSERT_EQ(a.mod2(), 14); ASSERT_LE(abs(b.mod2() - (2.5 * 2.5 + 3 * 3 + 1.2 * 1.2)), 1e-10); }