// // Created by Keuin on 2022/4/11. // #include #include "vec.h" TEST(Vec, VecAdd) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 3, 3}; ASSERT_EQ(a + b, c); vec3d d{1.1, 2.2, 3.3}, e{4.4, 5.5, 6.6}, f{5.5, 7.7, 9.9}; ASSERT_EQ(d + e, f); } TEST(Vec, VecMin) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{-1, -1, -1}; ASSERT_EQ(a - b, c); ASSERT_EQ(-a, c); vec3d d{1.1, 2.2, 3.3}, e{-4.4, -5.5, -6.6}, f{5.5, 7.7, 9.9}; ASSERT_EQ(d - e, f); ASSERT_EQ(d + (-e), f); } TEST(Vec, VecCrossProduct) { vec3i a{1, 1, 1}, b{2, 2, 2}, c{3, 4, 5}, d{6, 7, 8}, e{-3, -6, -3}; ASSERT_EQ(a * b, vec3i{}); ASSERT_EQ(c * d, e); vec3d f{3.0, 4.0, 5.0}, g{6.0, 7.0, 8.0}, h{-3, -6, -3}; ASSERT_EQ(f * g, h); }