// // Created by Keuin on 2022/4/15. // #ifndef RT_MATERIAL_DIELECTRIC_H #define RT_MATERIAL_DIELECTRIC_H #include "vec.h" #include "material.h" class material_dielectric : public material { double ri; // refractive index, 1.0 for air and 1.5 for glasses static double reflectance(double cosine, double ref_idx) { assert(cosine > 0); assert(ref_idx > 0); // Use Schlick's approximation for reflectance. auto r0 = (1 - ref_idx) / (1 + ref_idx); r0 = r0 * r0; return r0 + (1 - r0) * pow((1 - cosine), 5); } public: explicit material_dielectric(double ri) : ri{ri} {} bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; }; #endif //RT_MATERIAL_DIELECTRIC_H