// // Created by Keuin on 2022/4/11. // // include M_PI from cmath when using MSVC #define _USE_MATH_DEFINES #include #include #include #include #include #include #include #include "vec.h" #include "timer.h" #include "viewport.h" #include "hitlist.h" #include "sphere.h" #include "aa.h" #include "material_diffusive.h" #include "material_reflective.h" #include "material_dielectric.h" // Select the scene to render //#define SCENE_DIFFUSE //#define SCENE_REFLECT //#define SCENE_DIALECT //#define SCENE_FOV //#define SCENE_FREECAM #define SCENE_DOF #ifdef SCENE_FOV #define NO_DEFAULT_CAM #endif #ifdef SCENE_FREECAM #define NO_DEFAULT_CAM #endif #ifdef SCENE_DOF #define NO_DEFAULT_CAM #endif static constexpr uint64_t default_diffuse_seed = 123456789012345678ULL; // T: color depth, V: pos template void generate_image(uint16_t image_width, uint16_t image_height, double viewport_width, double focal_length, double sphere_z, double sphere_r, unsigned samples, double aperture, double focus_dist, const std::string &caption = "", unsigned caption_scale = 1) { std::cerr << "Aperture: " << aperture << std::endl; if (samples == 1) { std::cerr << "Antialiasing is disabled." << std::endl; } else { std::cerr << "Antialiasing Samples: " << samples << std::endl; } std::cerr << "Initializing context..." << std::endl; double r = 1.0 * image_width / image_height; hitlist world; #ifndef NO_DEFAULT_CAM //////////////// // noaa rendering bias_ctx no_bias{}; basic_viewport vp_noaa{ vec3::zero(), // camera position as the coordinate origin vec3d{0, 0, -focal_length}, image_width, image_height, viewport_width / 2.0, ((double) image_height / image_width) * viewport_width / 2.0, aperture, focus_dist, world }; //////////////// //////////////// // aa rendering aa_viewport vp_aa{ vec3::zero(), // camera position as the coordinate origin vec3d{0, 0, -focal_length}, image_width, image_height, viewport_width / 2.0, ((double) image_height / image_width) * viewport_width / 2.0, aperture, focus_dist, world, samples }; //////////////// #endif #ifdef SCENE_FOV // This scene needs custom viewport setting const auto fov_h = 2 * asin((double)1.0 / 3.0); //////////////// // noaa rendering bias_ctx no_bias{}; basic_viewport vp_noaa{ {0, 0, 1}, // camera position as the coordinate origin {0, 0, 0}, image_width, image_height, fov_h, aperture, focus_dist, world }; //////////////// //////////////// // aa rendering aa_viewport vp_aa{ {0, 0, 1}, // camera position as the coordinate origin {0, 0, 0}, image_width, image_height, fov_h, aperture, focus_dist, world, samples }; //////////////// material_diffuse_lambertian materi{0.5}; world.add_object(std::make_shared(vec3d{0, 0, -2}, 1, materi)); #endif #ifdef SCENE_FREECAM // This scene needs custom viewport setting const auto fov_h = 121.28449291441746 * (M_PI / 180.0); //////////////// // noaa rendering bias_ctx no_bias{}; basic_viewport vp_noaa{ {-2,2,1}, // camera position as the coordinate origin {0,0,-1}, image_width, image_height, fov_h, aperture, focus_dist, world }; //////////////// //////////////// // aa rendering aa_viewport vp_aa{ {-2,2,1}, // camera position as the coordinate origin {0,0,-1}, image_width, image_height, fov_h, aperture, focus_dist, world, samples }; //////////////// material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}}; material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}}; material_dielectric m_ball_left{1.5}; material_reflective m_ball_right{{0.8, 0.6, 0.2}}; // the earth world.add_object(std::make_shared(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground)); // three balls world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left)); world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, -0.45, m_ball_left)); world.add_object(std::make_shared(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center)); world.add_object(std::make_shared(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right)); #endif #ifdef SCENE_DOF focus_dist = 1.7320508075688772; // This scene needs custom viewport setting const auto fov_h = 121.28449291441746 * (M_PI / 180.0); //////////////// // noaa rendering bias_ctx no_bias{}; basic_viewport vp_noaa{ {-2, 2, 1}, // camera position as the coordinate origin {-1, 1, 0}, image_width, image_height, fov_h, aperture, focus_dist, world }; //////////////// //////////////// // aa rendering aa_viewport vp_aa{ {-2, 2, 1}, // camera position as the coordinate origin {-1, 1, 0}, image_width, image_height, fov_h, aperture, focus_dist, world, samples }; //////////////// material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}}; material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}}; material_dielectric m_ball_left{1.5}; material_reflective m_ball_right{{0.8, 0.6, 0.2}}; // the earth world.add_object(std::make_shared(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground)); // three balls world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left)); world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, -0.45, m_ball_left)); world.add_object(std::make_shared(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center)); world.add_object(std::make_shared(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right)); #endif #ifdef SCENE_DIFFUSE material_diffuse_lambertian materi{0.5}; world.add_object(std::make_shared( vec3d{0, -100.5, -1}, 100, materi)); // the earth world.add_object(std::make_shared(vec3d{0, 0, sphere_z}, sphere_r, materi)); #endif #ifdef SCENE_REFLECT material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}}; material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}}; material_fuzzy_reflective m_ball_left{{0.8, 0.8, 0.8}, 1.0}; material_reflective m_ball_right{{0.8, 0.6, 0.2}}; // the earth world.add_object(std::make_shared(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground)); // three balls world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left)); world.add_object(std::make_shared(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center)); world.add_object(std::make_shared(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right)); #endif #ifdef SCENE_DIALECT material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}}; material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}}; material_dielectric m_ball_left{1.5}; material_reflective m_ball_right{{0.8, 0.6, 0.2}}; // the earth world.add_object(std::make_shared(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground)); // three balls world.add_object(std::make_shared(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left)); world.add_object(std::make_shared(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center)); world.add_object(std::make_shared(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right)); #endif timer tm; std::cerr << "Rendering..." << std::endl; bokeh_ctx bokeh{12345678ULL}; tm.start_measure(); auto image = ((samples == 1) ? vp_noaa.render(default_diffuse_seed, no_bias, bokeh) : vp_aa.render()); tm.stop_measure(); std::cerr << "Applying gamma2..." << std::endl; tm.start_measure(); image = image.gamma2(); // gamma correction tm.stop_measure(); if (!caption.empty()) { image.print(caption, pixel::from_normalized(1.0, 0.0, 0.0), 10, 10, text_policy::newline, caption_scale, 0.8); } const auto image8b = bitmap8b::from(image); if (!std::getenv("NOPRINT")) { image8b.write_plain_ppm(std::cout); } else { std::cerr << "NOPRINT is defined. PPM Image won't be printed." << std::endl; } } int main(int argc, char **argv) { if (argc != 10 && argc != 11) { printf("Usage: %s []\n", argv[0]); return 0; } #ifndef NDEBUG std::cerr << "Notice: assertion is enabled." << std::endl; #else std::cerr << "Notice: assertion is disabled." << std::endl; #endif std::string iw{argv[1]}, ih{argv[2]}, vw{argv[3]}, fl{argv[4]}, sz{argv[5]}, sr{argv[6]}, aper{argv[7]}, fd{argv[8]}, sp{argv[9]}, cap{}; if (argc == 11) { // with caption cap = std::string{argv[10]}; } const auto image_width = std::stoul(iw); generate_image(image_width, std::stoul(ih), std::stod(vw), std::stod(fl), std::stod(sz), std::stod(sr), std::stoul(sp), std::stod(aper), std::stod(fd), cap, std::max((int) (1.0 * image_width * 0.010 / 8), 1)); }