From 1ed823c4fc7ad137b88019a2fa9f17ae3d10215d Mon Sep 17 00:00:00 2001 From: Keuin Date: Fri, 15 Apr 2022 14:34:46 +0800 Subject: Move diffusive into material_diffusive. Add material_reflective.h. --- CMakeLists.txt | 4 ++-- main_simple_scanner.cpp | 3 ++- material.h | 27 --------------------------- material_diffusive.cpp | 2 +- material_diffusive.h | 38 ++++++++++++++++++++++++++++++++++++++ material_reflective.cpp | 17 +++++++++++++++++ material_reflective.h | 20 ++++++++++++++++++++ 7 files changed, 80 insertions(+), 31 deletions(-) create mode 100644 material_diffusive.h create mode 100644 material_reflective.cpp create mode 100644 material_reflective.h diff --git a/CMakeLists.txt b/CMakeLists.txt index 343cf09..2ed3de8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,9 +12,9 @@ set(CMAKE_VERBOSE_MAKEFILE on) # main executable -add_executable(rt main.cpp vec.h bitmap.h ray.h bitfont.h hitlist.h object.h sphere.h viewport.h aa.h material.h material_diffusive.cpp) +add_executable(rt main.cpp vec.h bitmap.h ray.h bitfont.h hitlist.h object.h sphere.h viewport.h aa.h material.h material_diffusive.h material_diffusive.cpp material_reflective.h material_reflective.cpp) add_executable(image_output main_image_output.cpp vec.h bitmap.h bitfont.h hitlist.h object.h sphere.h viewport.h) -add_executable(simple_scanner main_simple_scanner.cpp vec.h bitmap.h ray.h timer.h bitfont.h hitlist.h object.h sphere.h viewport.h aa.h material.h material_diffusive.cpp) +add_executable(simple_scanner main_simple_scanner.cpp vec.h bitmap.h ray.h timer.h bitfont.h hitlist.h object.h sphere.h viewport.h aa.h material.h material_diffusive.h material_diffusive.cpp material_reflective.h material_reflective.cpp) # googletest diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp index 264bf4e..1c05a8c 100644 --- a/main_simple_scanner.cpp +++ b/main_simple_scanner.cpp @@ -14,7 +14,8 @@ #include "hitlist.h" #include "sphere.h" #include "aa.h" -#include "material.h" +#include "material_diffusive.h" +#include "material_reflective.h" // T: intermediate color depth template diff --git a/material.h b/material.h index adb2b69..b340796 100644 --- a/material.h +++ b/material.h @@ -22,31 +22,4 @@ public: virtual bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const = 0; }; -class material_diffuse_lambertian : public material { - vec3d albedo; -public: - explicit material_diffuse_lambertian(vec3d albedo); - explicit material_diffuse_lambertian(double albedo); - - bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; -}; - -class material_diffuse_simple : public material { - vec3d albedo; -public: - explicit material_diffuse_simple(vec3d albedo); - explicit material_diffuse_simple(double albedo); - - bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; -}; - -class material_diffuse_hemispherical : public material { - vec3d albedo; -public: - explicit material_diffuse_hemispherical(vec3d albedo); - explicit material_diffuse_hemispherical(double albedo); - - bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; -}; - #endif //RT_MATERIAL_H diff --git a/material_diffusive.cpp b/material_diffusive.cpp index 2a554d0..74f58f7 100644 --- a/material_diffusive.cpp +++ b/material_diffusive.cpp @@ -3,7 +3,7 @@ // #include "vec.h" -#include "material.h" +#include "material_diffusive.h" bool material_diffuse_lambertian::scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const { diff --git a/material_diffusive.h b/material_diffusive.h new file mode 100644 index 0000000..73377aa --- /dev/null +++ b/material_diffusive.h @@ -0,0 +1,38 @@ +// +// Created by Keuin on 2022/4/15. +// + +#ifndef RT_MATERIAL_DIFFUSIVE_H +#define RT_MATERIAL_DIFFUSIVE_H + +#include "vec.h" +#include "material.h" + +class material_diffuse_lambertian : public material { + vec3d albedo; +public: + explicit material_diffuse_lambertian(vec3d albedo); + explicit material_diffuse_lambertian(double albedo); + + bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; +}; + +class material_diffuse_simple : public material { + vec3d albedo; +public: + explicit material_diffuse_simple(vec3d albedo); + explicit material_diffuse_simple(double albedo); + + bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; +}; + +class material_diffuse_hemispherical : public material { + vec3d albedo; +public: + explicit material_diffuse_hemispherical(vec3d albedo); + explicit material_diffuse_hemispherical(double albedo); + + bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; +}; + +#endif //RT_MATERIAL_DIFFUSIVE_H diff --git a/material_reflective.cpp b/material_reflective.cpp new file mode 100644 index 0000000..dc38baf --- /dev/null +++ b/material_reflective.cpp @@ -0,0 +1,17 @@ +// +// Created by Keuin on 2022/4/15. +// + +#include "vec.h" +#include "material.h" +#include "material_reflective.h" + +bool material_reflective::scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const { + const auto hit_point = r.at(hit_t); + const auto nv = hit_obj.normal_vector(hit_point); + const auto reflected = nv.reflect(r.direction()); + r.source(hit_point); + r.direction(reflected); + r.decay(albedo); + return dot(reflected, nv) > 0; +} diff --git a/material_reflective.h b/material_reflective.h new file mode 100644 index 0000000..d2e4010 --- /dev/null +++ b/material_reflective.h @@ -0,0 +1,20 @@ +// +// Created by Keuin on 2022/4/15. +// + +#ifndef RT_MATERIAL_REFLECTIVE_H +#define RT_MATERIAL_REFLECTIVE_H + +#include "vec.h" +#include "material.h" + +// metal +class material_reflective : public material { + vec3d albedo; +public: + explicit material_reflective(vec3d &color) : albedo(color) {} + + bool scatter(ray3d &r, const object &hit_obj, double hit_t, random_uv_gen_3d &ruvg) const override; +}; + +#endif //RT_MATERIAL_REFLECTIVE_H -- cgit v1.2.3