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-rw-r--r--main_simple_scanner.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/main_simple_scanner.cpp b/main_simple_scanner.cpp
index b116933..6e79293 100644
--- a/main_simple_scanner.cpp
+++ b/main_simple_scanner.cpp
@@ -16,10 +16,12 @@
#include "aa.h"
#include "material_diffusive.h"
#include "material_reflective.h"
+#include "material_dielectric.h"
// Select the scene to render
//#define SCENE_DIFFUSE
-#define SCENE_REFLECT
+//#define SCENE_REFLECT
+#define SCENE_DIALECT
// T: intermediate color depth
template<typename T>
@@ -59,6 +61,18 @@ void generate_image(uint16_t image_width, uint16_t image_height, double viewport
world.add_object(std::make_shared<sphere>(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center));
world.add_object(std::make_shared<sphere>(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right));
#endif
+#ifdef SCENE_DIALECT
+ material_diffuse_lambertian m_ground{{0.8, 0.8, 0.0}};
+ material_diffuse_lambertian m_ball_center{{0.7, 0.3, 0.3}};
+ material_dielectric m_ball_left{1.5};
+ material_reflective m_ball_right{{0.8, 0.6, 0.2}};
+ // the earth
+ world.add_object(std::make_shared<sphere>(vec3d{0.0, -100.5, -1.0}, 100.0, m_ground));
+ // three balls
+ world.add_object(std::make_shared<sphere>(vec3d{-1.0, 0.0, -1.0}, 0.5, m_ball_left));
+ world.add_object(std::make_shared<sphere>(vec3d{0.0, 0.0, -1.0}, 0.5, m_ball_center));
+ world.add_object(std::make_shared<sphere>(vec3d{1.0, 0.0, -1.0}, 0.5, m_ball_right));
+#endif
timer tm;
std::cerr << "Rendering..." << std::endl;
tm.start_measure();