diff options
Diffstat (limited to 'hitlist.h')
-rw-r--r-- | hitlist.h | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -28,7 +28,6 @@ //#define DIFFUSE_HEMI // Diffuse with hemispherical scattering, i.e. using a normalized random vector within the hemisphere // A world, T is color depth -template<typename T> class hitlist { std::vector<std::shared_ptr<object>> objects; @@ -43,6 +42,7 @@ public: } // Given a ray, compute the color. + template<typename T> pixel<T> color(ray3d r, random_uv_gen_3d &ruvg, uint_fast32_t max_recursion_depth = 64) const { assert(r.decay() == 1.0); while (max_recursion_depth-- > 0) { @@ -114,6 +114,4 @@ public: } }; -using hitlist8b = hitlist<uint8_t>; - #endif //RT_HITLIST_H |