package com.keuin.ohmyvanillamc.mixin; import net.minecraft.block.Blocks; import net.minecraft.block.entity.AbstractFurnaceBlockEntity; import net.minecraft.item.Item; import net.minecraft.item.Items; import net.minecraft.tag.ItemTags; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Overwrite; import org.spongepowered.asm.mixin.gen.Invoker; import java.util.Collections; import java.util.LinkedHashMap; import java.util.Map; @Mixin(AbstractFurnaceBlockEntity.class) public class AbstractFurnaceBlockEntityMixin { private static final Map fuelTimeMap; // An immutable view. If a mod tries to add fuel at runtime, it would crash. static { // Copied from 1.16.4 code // Need change in the future versions // Hint: replace with regex: // // map\.put\(\(Tag\)(.+),.([0-9]+)\)\; // --replace--> $1.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, $2)); Map map = new LinkedHashMap<>(384); // use larger capacity to speed up query and iteration map.put(Items.LAVA_BUCKET.asItem(), 20000); map.put(Blocks.COAL_BLOCK.asItem(), 16000); map.put(Items.BLAZE_ROD.asItem(), 2400); map.put(Items.COAL.asItem(), 1600); map.put(Items.CHARCOAL.asItem(), 1600); ItemTags.LOGS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); ItemTags.PLANKS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); ItemTags.WOODEN_STAIRS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); ItemTags.WOODEN_SLABS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 150)); ItemTags.WOODEN_TRAPDOORS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); ItemTags.WOODEN_PRESSURE_PLATES.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); map.put(Blocks.OAK_FENCE.asItem(), 300); map.put(Blocks.BIRCH_FENCE.asItem(), 300); map.put(Blocks.SPRUCE_FENCE.asItem(), 300); map.put(Blocks.JUNGLE_FENCE.asItem(), 300); map.put(Blocks.DARK_OAK_FENCE.asItem(), 300); map.put(Blocks.ACACIA_FENCE.asItem(), 300); map.put(Blocks.OAK_FENCE_GATE.asItem(), 300); map.put(Blocks.BIRCH_FENCE_GATE.asItem(), 300); map.put(Blocks.SPRUCE_FENCE_GATE.asItem(), 300); map.put(Blocks.JUNGLE_FENCE_GATE.asItem(), 300); map.put(Blocks.DARK_OAK_FENCE_GATE.asItem(), 300); map.put(Blocks.ACACIA_FENCE_GATE.asItem(), 300); map.put(Blocks.NOTE_BLOCK.asItem(), 300); map.put(Blocks.BOOKSHELF.asItem(), 300); map.put(Blocks.LECTERN.asItem(), 300); map.put(Blocks.JUKEBOX.asItem(), 300); map.put(Blocks.CHEST.asItem(), 300); map.put(Blocks.TRAPPED_CHEST.asItem(), 300); map.put(Blocks.CRAFTING_TABLE.asItem(), 300); map.put(Blocks.DAYLIGHT_DETECTOR.asItem(), 300); ItemTags.BANNERS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 300)); map.put(Items.BOW.asItem(), 300); map.put(Items.FISHING_ROD.asItem(), 300); map.put(Blocks.LADDER.asItem(), 300); ItemTags.SIGNS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 200)); map.put(Items.WOODEN_SHOVEL.asItem(), 200); map.put(Items.WOODEN_SWORD.asItem(), 200); map.put(Items.WOODEN_HOE.asItem(), 200); map.put(Items.WOODEN_AXE.asItem(), 200); map.put(Items.WOODEN_PICKAXE.asItem(), 200); ItemTags.WOODEN_DOORS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 200)); ItemTags.BOATS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 1200)); ItemTags.WOOL.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 100)); ItemTags.WOODEN_BUTTONS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 100)); map.put(Items.STICK.asItem(), 100); ItemTags.SAPLINGS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 100)); map.put(Items.BOWL.asItem(), 100); ItemTags.CARPETS.values().stream().filter(item -> !isNonFlammableWood(item)).forEach(item -> map.put(item, 67)); map.put(Blocks.DRIED_KELP_BLOCK.asItem(), 4001); map.put(Items.CROSSBOW.asItem(), 300); map.put(Blocks.BAMBOO.asItem(), 50); map.put(Blocks.DEAD_BUSH.asItem(), 100); map.put(Blocks.SCAFFOLDING.asItem(), 400); map.put(Blocks.LOOM.asItem(), 300); map.put(Blocks.BARREL.asItem(), 300); map.put(Blocks.CARTOGRAPHY_TABLE.asItem(), 300); map.put(Blocks.FLETCHING_TABLE.asItem(), 300); map.put(Blocks.SMITHING_TABLE.asItem(), 300); map.put(Blocks.COMPOSTER.asItem(), 300); fuelTimeMap = Collections.unmodifiableMap(map); } @Invoker("isNonFlammableWood") private static boolean isNonFlammableWood(Item item) { throw new AssertionError(); } /** * Replace the getter with ours. * The instance is created only once, and we just offer an immutable view. * * @return an immutable view of the fuel map * @reason replace the vanilla's bad implementation of a static factory method * @author trueKeuin */ @Overwrite public static Map createFuelTimeMap() { return fuelTimeMap; } }