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package com.keuin.kbackupfabric;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.StringArgumentType;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource;
public class KBCommandRegister {
// First make method to register
public static void register(CommandDispatcher<ServerCommandSource> dispatcher) {
// register /kb and /kb help for help menu
dispatcher.register(CommandManager.literal("kb").executes(KBCommandHandler::help));
dispatcher.register(CommandManager.literal("kb").then(CommandManager.literal("help").executes(KBCommandHandler::help)));
// register /kb list for showing the backup list
dispatcher.register(CommandManager.literal("kb").then(CommandManager.literal("list").executes(KBCommandHandler::list)));
// register /kb backup [name] for performing backup. OP is required.
dispatcher.register(CommandManager.literal("kb").then(CommandManager.literal("backup").then(CommandManager.argument("backupName", StringArgumentType.string()).requires(KBCommandHandler::opPermissionValidator).executes(KBCommandHandler::backup)).requires(KBCommandHandler::opPermissionValidator).executes(KBCommandHandler::backupWithDefaultName)));
// register /kb restore <name> for performing restore. OP is required.
dispatcher.register(CommandManager.literal("kb").then(CommandManager.literal("restore").then(CommandManager.argument("backupName", StringArgumentType.string()).requires(KBCommandHandler::opPermissionValidator).executes(KBCommandHandler::restore)).executes(KBCommandHandler::list)));
// LiteralCommandNode<ServerCommandSource> basenode = dispatcher.register(literal("findBiome")
// .then(argument("biome_identifier", identifier()).suggests(BiomeCompletionProvider.BIOMES) // We use Biome suggestions for identifier argument
// .then(argument("distance", integer(0, 20000))
// .executes(ctx -> execute(ctx.getSource(), getIdentifier(ctx, "biome_identifier"), getInteger(ctx, "distance"))))
// .executes(ctx -> execute(ctx.getSource(), getIdentifier(ctx, "biome_identifier"), 1000))));
// // Register redirect
// dispatcher.register(literal("biome")
// .redirect(basenode));
}
// // Beginning of the method
// private static int execute(ServerCommandSource source, Identifier biomeId, int range) throws CommandSyntaxException {
// Biome biome = Registry.BIOME.get(biomeId);
//
// if(biome == null) { // Since the argument is an Identifier we need to check if the identifier actually exists in the registry
// throw new SimpleCommandExceptionType(new TranslatableText("biome.not.exist", biomeId)).create();
// }
//
// List<Biome> bio = new ArrayList<Biome>();
// bio.add(biome);
//
// ServerWorld world = source.getWorld();
//
// BiomeSource bsource = world.getChunkManager().getChunkGenerator().getBiomeSource();
//
// BlockPos loc = new BlockPos(source.getPosition());
// // Now here is the heaviest part of the method.
// BlockPos pos = bsource.locateBiome(loc.getX(), loc.getZ(), range, bio, new Random(world.getSeed()));
//
// // Since this method can return null if it failed to find a biome
// if(pos == null) {
// throw new SimpleCommandExceptionType(new TranslatableText("biome.notfound", biome.getTranslationKey())).create();
// }
//
// int distance = MathHelper.floor(getDistance(loc.getX(), loc.getZ(), pos.getX(), pos.getZ()));
// // Popup text that can suggest commands. This is the exact same system that /locate uses.
// Text teleportButtonPopup = Texts.bracketed(new TranslatableText("chat.coordinates", new Object[] { pos.getX(), "~", pos.getZ()})).styled((style_1x) -> {
// style_1x.setColor(Formatting.GREEN).setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/tp @s " + pos.getX() + " ~ " + pos.getZ())).setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new TranslatableText("chat.coordinates.tooltip", new Object[0])));
// });
//
// source.sendFeedback(new TranslatableText("commands.locate.success", new Object[] { new TranslatableText(Registry.BIOME.get(biomeId).getTranslationKey()), teleportButtonPopup, distance}), false);
//
// return 1;
// }
// // Just a normal old 2d distance method.
// private static float getDistance(int int_1, int int_2, int int_3, int int_4) {
// int int_5 = int_3 - int_1;
// int int_6 = int_4 - int_2;
//
// return MathHelper.sqrt((float) (int_5 * int_5 + int_6 * int_6));
// }
//
// public static class BiomeCompletionProvider {
// // This provides suggestions of what biomes can be selected. Since this uses the registry, mods that add new biomes will work without modification.
// public static final SuggestionProvider<ServerCommandSource> BIOMES = SuggestionProviders.register(new Identifier("biomes"), (ctx, builder) -> {
// Registry.BIOME.getIds().stream().forEach(identifier -> builder.suggest(identifier.toString(), new TranslatableText(Registry.BIOME.get(identifier).getTranslationKey())));
// return builder.buildFuture();
// });
//
// }
}
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