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-rw-r--r--src/main/java/com/keuin/blame/EventHandler.java36
1 files changed, 20 insertions, 16 deletions
diff --git a/src/main/java/com/keuin/blame/EventHandler.java b/src/main/java/com/keuin/blame/EventHandler.java
index 4a28a84..2a68b39 100644
--- a/src/main/java/com/keuin/blame/EventHandler.java
+++ b/src/main/java/com/keuin/blame/EventHandler.java
@@ -23,7 +23,7 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
public static final EventHandler INSTANCE = new EventHandler();
- private static final long MAX_DUPE_INTERVAL = 80; // (判定为重复的必要条件)最大间隔毫秒数
+ private static final long MAX_DUPE_INTERVAL = 100; // (判定为重复的必要条件)最大间隔毫秒数
private LogEntry lastUseBlockEntry; //去重用
private LogEntry lastUseEntityEntry;
@@ -45,7 +45,6 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
checkDuplication = true;
}
}
- // 不检查重复,直接提交
String worldString = MinecraftUtil.worldToString(world);
String blockId = Registry.BLOCK.getId(world.getBlockState(blockHitResult.getBlockPos()).getBlock()).toString();
LogEntry entry = LogEntryFactory.playerWithBlock(
@@ -64,9 +63,7 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
}
lastUseBlockEntry = entry;
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast("use_block; block_id=" + blockId + "; world=" + worldString);
// TODO: 增加判断,事件触发的时候用户不一定真正使用了方块(也可能是无效的动作)。放置方块的时候也会触发这个事件
-// PrintUtil.broadcast(String.format("player %s use block %s", playerEntity.getName().getString(), world.getBlockState(blockHitResult.getBlockPos())));
}
@Override
@@ -82,8 +79,6 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
ActionType.BLOCK_PLACE
);
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast(String.format("place_block; world=%s, player_entity=%s, block_pos=%s, block_state=%s, block_entity=%s",
-// world, playerEntity, blockPos, blockState, blockEntity));
}
@Override
@@ -99,8 +94,6 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
ActionType.BLOCK_BREAK
);
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast("break_block; block_id=" + blockId + "; world=" + worldString);
-// PrintUtil.broadcast(String.format("player %s break block %s", playerEntity.getName().getString(), blockState));
}
@Override
@@ -116,8 +109,6 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
ActionType.ENTITY_ATTACK
);
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast("attack_entity; entity_id=" + entityId);
-// PrintUtil.broadcast(String.format("player %s attack entity %s", playerEntity.getName().getString(), entity));
}
@Override
@@ -155,14 +146,22 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
}
lastUseEntityEntry = entry;
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast("use_entity; entity_id=" + entityId);
// TODO: 增加判断,无效的时候也会触发这个事件
- // TODO: 增加cooldown,过滤掉两个相邻重复事件(时间间隔大概为20ms+)
-// PrintUtil.broadcast(String.format("player %s use entity %s", playerEntity.getName().getString(), entity));
}
@Override
public void onPlayerUseItem(PlayerEntity playerEntity, World world, Hand hand) {
+ boolean checkDuplication = false;
+ long ts = System.currentTimeMillis();
+ if (lastUseItemEntry != null && (ts - lastUseItemEntry.timeMillis) <= MAX_DUPE_INTERVAL) {
+ if (
+ lastUseItemEntry.subjectPos.getX() == playerEntity.getX()
+ && lastUseItemEntry.subjectPos.getY() == playerEntity.getY()
+ && lastUseItemEntry.subjectPos.getZ() == playerEntity.getZ() // 快速判断,减小不相同导致的资源开销
+ ) {
+ checkDuplication = true;
+ }
+ }
String itemId = Registry.ITEM.getId(playerEntity.getStackInHand(hand).getItem()).toString();
LogEntry entry = LogEntryFactory.playerWithItem(
playerEntity,
@@ -170,10 +169,15 @@ public class EventHandler implements AttackEntityHandler, PlaceBlockHandler, Bre
itemId,
ActionType.ITEM_USE
);
+ if (checkDuplication) {
+ LogEntry alignedEntry = new LogEntry(lastUseItemEntry);
+ alignedEntry.timeMillis = entry.timeMillis;
+ if (Objects.equals(alignedEntry, entry)) {
+ return;
+ }
+ }
+ lastUseItemEntry = entry;
SubmitWorker.INSTANCE.submit(entry);
-// PrintUtil.broadcast("use_item; item_id=" + itemId);
- // TODO: 增加cooldown,过滤掉两个相邻重复事件(时间间隔大概为20ms+)
-// PrintUtil.broadcast(String.format("player %s use item %s", playerEntity.getName().getString(), playerEntity.getStackInHand(hand)));
}
}